Gr[i]ef
Drexel University Performing Arts - Drexel Dance Ensemble
Collaboration | Art Direction | Art | Design | Animation | Simulation | Dance Performance
A staged dance performance featuring original real-time animation and simulation as visual scenography.
Overview
A staged dance performance created in collaboration with Drexel University Performing Arts, presented at Mandell Theater as part of their 50th Year Celebration showcase. The work features live dance alongside real-time animation and simulation as interactive visual scenography.
Concept and Approach
The design goal was to make the projection feel like a live scene partner, not a backdrop. I worked with the choreographers early in the process to map key movement qualities and structural moments in the piece, then built a real-time simulation system that could track and react to those cues during performance.
The visual system used motion-derived parameters to drive particle simulations and generative animation, with manual override for moments requiring precise timing. All rendering ran live in TouchDesigner, projected across the full stage.
Role
Collaboration · Art Direction · Interaction Design · Animation · Simulation · Real-Time Performance Systems
Video
Gr[i]ef — Full Performance
Documentation
Images courtesy of Johanna Austin