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Gr[i]ef

Drexel University Performing Arts - Drexel Dance Ensemble

Collaboration | Art Direction | Art | Design | Animation | Simulation | Dance Performance

A staged dance performance featuring original real-time animation and simulation as visual scenography.

collaborationdanceanimationsimulationperformance
Gr[i]ef

Overview

A staged dance performance created in collaboration with Drexel University Performing Arts, presented at Mandell Theater as part of their 50th Year Celebration showcase. The work features live dance alongside real-time animation and simulation as interactive visual scenography.

Concept and Approach

The design goal was to make the projection feel like a live scene partner, not a backdrop. I worked with the choreographers early in the process to map key movement qualities and structural moments in the piece, then built a real-time simulation system that could track and react to those cues during performance.

The visual system used motion-derived parameters to drive particle simulations and generative animation, with manual override for moments requiring precise timing. All rendering ran live in TouchDesigner, projected across the full stage.

Role

Collaboration · Art Direction · Interaction Design · Animation · Simulation · Real-Time Performance Systems

Video

Gr[i]ef — Full Performance

Documentation

Images courtesy of Johanna Austin